Role

The Doctor

The Doctor gently touches the arm of an ally, mending their body and spirit. They lean down to examine the dead, discovering what caused their cruel fate. They sense the departed, and speak with lost souls.
The Doctor is a good choice for people who want to be the party’s healer, or someone who plays with the forces of life and death.

Ability Showcase

The Doctor is a magic scientist who can work wonders. You can play the Doctor as a traditional healer role, or use its inquisitive abilities to be more like a magical detective. Or, if you’re feeling slightly sinister, you can dabble in some necromancy…

Healing

Mend

You gently touch a creature, immediately restoring hit points and mending minor wounds.

Relieve

You say something comforting, relieving a creature of anxiety, pain, and discomfort.

Heal

You embrace a creature, restoring all of its hit points and curing it of short-term impairments.

Restore

You touch a creature, completely restoring it to its normal state.

Alteration

Sleep

You whisper a brief lullaby, putting any number of nearby commoners to sleep for an hour.

Calcify

You touch a creature, causing its surface to harden and resist damage.

Feign Death

You place nearby creatures in suspended animation for up to an hour.

Reshape

You reshape the facial appearance of a creature, making them look older, younger, or like a completely different person.

Lifelink

You entwine the life-force of two creatures, tying their fates together.

Necromancy

Deathsense

You sense whether any spirit creatures are nearby, and can extend your vision to see them.

Commune with the Dead

You reach beyond the living to speak to the dead nearby.

Reanimate

You animate a nearby corpse or skeleton, making it your thrall.

Reinstate the Dead

You touch a living creature and make it the host for a nearby spirit creature.

Harm

Corrupt

You grip a creature and create a necrotizing wound in its flesh.

Nox

You give a creature a combination of deleterious effects for the next hour.

Afflict

You curse a creature with a terrible affliction that lasts for up to one month.

Wither

You cause a creature’s body to wither, giving them the experience of advanced age without changing their lifespan.

Heartkill

You curse the heart of a creature, causing it to explode, or turning it into a time bomb.

Perception

Modulate

You alter the nature and intensity of a creature’s physical sensations for up to an hour.

Shape Senses

You manipulate a creature’s perception of the world for up to a day.

False Sense

You cause a creature to perceive a specific thing or a category of things falsely.

Amnesiate

You touch a creature, erasing its memory for the previous month… or beyond.

Examination

Examine the Dead

You evaluate a corpse, determining the creature’s cause, time, and date of its death.

Diagnose

You diagnose a mysterious affliction like a disease, spell, or curse.

Curious Case

You recall something you’ve seen before to help reveal details about your scene.

Legendary

Genesis Command

You reverse or accelerate a creature’s development, like reverting an adult into a child.

Banish

You banish a spirit creature to a random shadow plane.

Eternal Slumber

You place a creature into a permanent and peaceful sleep.

The Bitter Gift

You bestow a creature with self-awareness, turning it into a person like you.